Hostile Intent features the player engaged in air combat over hostile territory. Most of the movie features avionics, flight dynamics as well as the final terrain engine, including highlights such as night vision, climate zone transitions (e.g. moderate to artic) across the 400 sq km map, dynamic TOD (Time Of Day) on this near-barren planet which rotates around the Sun every 240 minutes (compared to Earth's 1440). It also shows our terrain engine's resolution at high, medium, low and ground zero resolution - with zero blurring prevalent in other games - designed only for high altitude flight - hence the use of satellite imagery in said games. We have put a LOT of work into this all new terrain engine and we're quite proud of the results.