One of the most hyper realistic wargames available, BCT Commander is a real time strategy game that examines the complexities of fighting on the modern battlefield. Developed by Patrick Proctor and his team at ProSim, BCT Commander is real enough to be in use as a senior commander training tool for armies around the world. If you've ever bemoaned the lack of realism found in most wargames here's your chance to step up to the plate and see how well you would do in command.
BCT Commander is more than a wargame though, it's a complete simulation of land warfare. And what exactly does that mean? The easiest definition is that a simulation attempts to create an accurate interpretation of reality without regard to balance issues, while a game strives for balance more than realism. In BCT Commander units behave like they do in real life. You won't find perfectly balanced sides, nor will you find many conventions you're used to in gaming. For example, ordering a unit to start moving won't see it hitting warp five out of the gate. In real life military units don't do 0-60 in 5.5 seconds, unlike your typical RTS game.
Speaking of real time, it should be noted that real time in BCT Commander truly means real time. One second of gameplay is the equivalent of one second of real world time. What this means to the player is that he can expect true to life reload times, artillery barrages that don't arrive instantaneously, troops that take time to mount and dismount, and much more. In short, BCT Commander's use of real time is more than just a gimmick, it's an important facet of the simulation aspect.