CABAL’s clever use of combined weaponry action and slick, smooth game play has propelled it to the top of the play charts in Korea and the closed Beta launch in Europe is scheduled for 26th June 2006. The action involves combination moves and battle modes unseen in MMORPGs, which makes it easy to play but will take a lifetime to master. The game combines the best in console game action moves with online game community features. In addition, unlike many other MMORPGs, it also has an end to the months of battle at which time you can choose where you stand in the world war and mass guild warfare. This great action setting is further enhanced by awesome graphics and has a westernized feel to the game unseen in many Korean MMORPGs. Over 300 dungeons offer players a choice of solo and party dungeons and a wide variety of entertaining action including abundant quests and challenges to flex your brain power! Outside the high action content there is familiar crafting, in-game markets (with an unusual twist) and in-game lottery!
An interactive combat system that utilizes combination attacks (precision and timing sensitive) to deliver blow after blow with NPC and PvP encounters.
Six distinctive classes of characters-Warrior, Force Archer, Blader, Force Shielder, Wizard and Force Blader-each offering an entirely unique game play experience within CABAL.
An in-game downloadable jukebox that allows players to download their own songs to play while they take on CABAL.
A fluid fighting interface that brings intuitive and elegant motions to players' fingertips. Different classes bring unique movements and actions to their character both in and out of the battle zone.