Call To Power 2
Genre Strategy -> Strategy
Today's Rank 4984
Homepage
USA
Date 2000-11-17
Publisher Activision
UK
Date 2002-07-26
North America Retail Box ArtCall to Power II is the sequel to Activision's problematic Civilization: Call to Power of a year and a half ago. In many ways it's the spiritual successor to the famous and beloved Civilization and Civilization II from MicroProse. The good news is that Call to Power II is streamlined, improved, and overall a much better game than its immediate predecessor. But it still doesn't hold a candle to the original Civ classics. Call to Power II is turn based and challenges players to begin a tiny civilization in 4000 B.C. You take your empire through the millennia to approximately A.D. 2300, passing through all sorts of social and technological eras and guiding your civilization into a vast world empire. The game lets you manage technology, diplomacy, trade, and warfare through well-laid-out screens and information bars. Everything is easy to read and follow once you get the hang of the very complex interface. But the complexity yields tremendous depth, making it all worthwhile. Fans of the earlier Civilization titles may be disappointed, however, as Activision has once again failed to capture the magic for which Civ designer Sid Meier is known. This game just feels static and lacking in personality, particularly in the all-important diplomacy component. But Call to Power II is deep enough and strong enough to provide a satisfying strategy meal for anyone anxiously awaiting the upcoming Sid Meier's Civilization III. --Bob Andrews Pros: Attractive graphics and improved controls Deep gameplay that'll last hours and hours Cons: Lacks that evocative feeling Civ is known for Some balance problems with certain units and concepts
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