Clive Barker Undying
Genre Action -> Action
Today's Rank 1675
Homepage
USA
Date 2001-02-21
Publisher Electronic Arts
UK
Date 2001-03-16
Publisher Electronic Arts
North America Retail Box ArtUnited Kingdom Retail Box ArtGamers are in for a double dose of Horror, as the world of Clive Barker meets the first person shooter, in Clive Barker's Undying.With the first-person shooter genre evolving into a powerful platform for narrative, scenario-based gameplay, more and more games are steering back to story-based games rather than merely being a vehicle for multiplayer action.Using the Unreal Tournament engine, Clive Barker's Undying is set in Ireland around the 1920s, and sees you embody Patrick Galloway, summoned to the ancestral estate by the only surviving descendent, Jeremiah.But all is not what it seems, with Jeremiah's siblings rising from the grave, set on slaying their brother to unleash a horrific curse, and release a flurry of hellacious creatures across the globe.Naturally, it's up to Patrick to dismantle the curse. With his quest taking him through five otherworldly realms, populated with hordes of evil creatures, before returning to a final showdown at the estate.The game features a unique two-handed weapon system. One hand juggles up to eight traditional hand weapons ranging from guns to dynamite. While the other hand is empowered with over a dozen spells that offer the most unique methods of returning creepy-crawly nasties to the netherworld.Undying's development team secured the Unreal Tournament engine, which they have customised with very nice results. The richly rendered environments and detailed characters capture the dark, ominous spirit of Clive Barker's other narrative creations. Knowing the importance of a fully immersive game world, the team have smartly integrated layers of haunting, atmospheric sounds.Hopefully, the combination of Clive Barker's storytelling and the Unreal Tournament Engine will produce a game that has haunting, action and overall great storytelling from the man of Horror himself. --Stuart Miles
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