Combat Mission: Shock Force has been built from the ground up with an all new proprietary game engine, code named CMx2. This next generation engine is a revolutionary as well as evolutionary advancement to the reality modeling, graphics depiction, user interface and data management systems made famous in the original trilogy of Combat Mission games.
This new engine not only allows us exponentially enhanced gaming fidelity, but also gives us unprecedented freedom for expansion, modability and growth of the Combat Mission franchise.
Below is just a short list of the thousands of improvements, innovations and enhancements that await you in Combat Mission: Shock Force!
Features:
Both RealTime (pausable) or WeGo (turn based) game modes offered
Multiplayer Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo with PBEM (Play by Email) or Hotseat
Detailed, story driven, semi-dynamic campaign as told from the NATO perspective
Additional Tutorial Campaign
Stand alone (non-campaign) battles