Conflict Zone
Genre Strategy -> RTS
Today's Rank 17379
Date 2001-11-06
Publisher N/A
Date 2001-06-01
Publisher Ubisoft
North America Retail Box ArtConflict Zone sees you as the general sent in to make both war and peace in the Eastern European region. From the moment you start, the value of positive media coverage is impressed upon you--meaning every civilian you save, lose or accidentally kill will affect the media's coverage of the war, which in turn will affect your game, to better or worse effect. Though it's a real-time strategy game like many others before and after, Conflict Zone dispenses with the fog of war, so there's no sending token scouts out to get slaughtered by the ready-made PC opponent until you build your radar. Sadly, the tracking alternative is the line of sight of your units, meaning the enemy merely pops up ready to fire when your vehicle moves near enough--so moving any lone unit is out of the question. There are also frustrating moments where your force is slow to respond to intense attacks. All this means Conflict Zone isn't as carefree as the two-dimensional Command and Conquer range. The 3-D camera is badly implemented, using not the cursor key and mouse controls (which rotate) but the function keys assigned to the viewing angle--it's a major irritation to set them then try and survey the land and find that the computer has dumped you back in the soldier's eye view. Not a great help if you're under heavy attack and can't coordinate your units effectively. Conflict Zone's a potentially great game made average by its control system; it doesn't beat Ground Control, despite the more moral overtones of the proceedings. --Kenneth Henry
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