Curse of Enchantia is a graphic adventure game with an icon-based interface.
Lil' Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen? Well? A heavily armed mercenary? Yeah, good point, but there's none available, I'm sorry. Brad'll have to do.
Starting in a prison cell, you help Brad free himself and find his way on the ocean floor, through a medieval city, a junk yard and an ice castle. You command Brad via an icon bar that pops up if you press the right mouse button. Our hero can perform plenty of actions, e.g. wearing, inserting, combining or fighting. Apart from steering Brad around, you do not need to click on the screen. Brad has to stand next to the object he wants fiddle with, which will then appear as an icon in the command bar.
Curse of Enchantia features an interesting design element: The game manages to do almost without written messages. There are no object descriptions - the purpose of (most) items is apparent. In the rare occasions of interaction with other characters, symbols in balloons substitute words. If there is text on the screen, it's either signs or comic phrases - splash!
You cannot die in Curse of Enchantia; in fact, doing potentially deadly things is often rewarded with funny animations.