Genre Action -> FPS
Today's Rank 0
Homepage N/A
Date 2000-05-24
Publisher Eidos
Date 2002-05-30
Publisher N/A
North America Retail Box ArtUnited Kingdom Retail Box ArtJohn Romero, codesigner of Wolfenstein 3-D, Doom, and Quake, unveils his action masterpiece in Daikatana. Using sidekicks, a supernatural time-traveling sword, and role-playing elements, Romero made the game of his dreams. Whether its the game of your dreams depends on your appreciation of classic action gameplay and your patience with sometimes screwy artificial intelligence. Utilizing id Software's Quake 2 engine (since eclipsed by Quake 3, released last fall), Daikatana's graphics are sharp and serviceable but lack the cutting-edge special effects of recent games. Gameplay follows the standards set by Romero's Doom and Quake designs and rarely deviates from "shoot first, ask questions later." Daikatana's enormous amount of content offsets its graphical and gameplay shortcomings--there's simply a lot of game to uncover. Players assume the role of Hiro Miyamoto, on a mission to uncover the secrets of a mystical sword called the Daikatana. Over the course of 24 large levels, Hiro travels through four time periods--futuristic Japan, ancient Greece, the Dark Ages, and near future San Francisco--each featuring completely new weapons, artwork, music, and enemies. Many Daikatana levels feature impressive architecture, particularly in the Greek and Dark Ages episodes. However, most of the splendor goes to waste as there isn't much to do besides knocking off a handful of bad guys. Weapons are explosive and plentiful; the variety of weaponry and enemy creatures keeps the action frantic despite the one-dimensional gameplay. Daikatana's one innovation is the inclusion of computer-controlled sidekicks, feisty Mikiko and burly Superfly Johnson, who can accept player commands. Players use the keyboard to issue simple commands such as to attack, get, and retreat. The sidekicks add to the story line, but weak artificial intelligence often complicates gameplay. It's tough to be a hero when your lackeys accidentally shoot you or have trouble navigating a door. Daikatana's epic single-player game should keep players busy for many hours, and a wide assortment of multiplayer modes, including deathmatch, capture the flag, and cooperative play, extend Daikatana's shelf life even further. Though Daikatana can't possibly live up to the hype, its fast-paced carnage should please old-school first-person shooter fans looking for a modern-age Doom. --Doug Radcliffe Pros: Extensive game covers four distinct time periods Several sections of impressive level architecture, primarily in the Greek episode An intriguing arsenal of weaponry for both single and multiplayer modes The Daikatana gets more powerful the more you use it Cons: Weak enemy and sidekick artificial intelligence Dated graphics and gameplay
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