With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here. We have many other modes planned, but our first alpha release will focus on this one.
Zombie ragdoll effects.
In-game rock soundtrack featuring Intro/Fadeout, Jack Glass and more.
Dynamic campaigns via track voting.
Large library of powerups.
Intuitive, simple graphical iterfaces.
Locational VOIP support.
Improved controller configuration options.
Game statistics and awards.
User defined music directory with shuffle.
Ground-breaking radio commentary which adapts around user defined music.
Offline mode to practise stunts and adapt to vehicle handling.
Selection of vehicles to choose from, each with thier own differing sets of charateristics.