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The fourth instalment in the EverQuest series sees more action, more characters and even more monsters for players of this popular online universe to get their teeth into. As you would expect for a game that is spawning its fourth add-on pack, this isn't necessarily for the beginner, with many of the new features geared towards those who have been involved since the beginning. That said, there are plenty of new bits and bobs to enjoy, whoever you are, and with more than 18 new zones, a new level limit (65, up from 60), new spells and of course new foes and enemies, players will be kept busy. But the biggest change is the introduction of the Plane of Knowledge. Located near every starting city, large pedestals now allow players to be immediately transported to The Plane of Knowledge. Here players can access a plethora of spells and learn the different trades of the game. While this is a great new feature for players of all levels--access is not restricted like some of the planes in the past--older players may feel cheated that the sense of adventure has been removed. Now you can use this plane to teleport anywhere within Norrath and Luclin instantaneously, meaning the days of battling your way across Antonica with a group of friends is long gone. With graphics tidied up slightly and huge improvements made in the audio department, this is a worthy add-on for the hardened player on level 46 or greater. Those starting out may be wise to hone their skills further before embarking on this latest quest. --Jason Denwood