Galactic Civilizations II: Dread Lords
Genre Strategy -> Strategy
Today's Rank 0
Date 2006-02-22
Publisher Strategy First
Date 2006-03-03
Galactic Civilizations II: Dread Lords Galactic Civilizations II is the sequel to Stardock's hit turn-based strategy game of the same name. Galactic Civilizations is a strategy game that takes place in the distant future where mankind has become a space-faring civilization and now must contend with other galactic powers who strive for domination in the galaxy.The basic concept behind Galactic Civilizations II is the same as the first one -- to build an interstellar civilization. But how it goes about accomplishing this is very different. For this reason, we believe that many players will still enjoy playing Galactic Civilizations (the first one) because it's a very different game in how it plays.

Ship Design. In (I), players researched technology which gave them access to new ships. In (II), players research technology and then use that technology to design their own ship classes. So instead of having a "Battle Cruiser" and a "Dreadnought" players instead come up with their own ideas. The user will also be able to literally visually design much of how their ship looks.
Unique Planets. In (I) there were 26 different planets. The higher the planet class, the better. Simply colonizing the planet automatically gave the player all kinds of benefits. In (II) each planet will be unique -- visually and while they will still have planet classes (1 through 30) that will determine the amount of usable land on the planet to build on. Players will have pick and choose what they use their planets for. Moreover, some planets will be rich in minerals, others may have ruins filled with precursor technology.
New Map System. In (I) the sector map was filled with stars. A player would click on a star and a planet list would be displayed. Then the player would click on the planet to interact with it. In (II) the planets are part of the map. That means different players can share the same star system. That also means player influence is planet based instead of sector based. Moreover, asteroid fields and other interstellar objects can now be placed on the map to be made use of.
Play as any race. In (I) players had to play as humans. In (II) the player can pick any of the 10 alien races (including humans) to play as. Each race will have its own unique advantages and disadvantages. On top of that, players will be able to create their own unique races and play as that in the event that they want a truly custom civilization.
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