Hard to Be a God is a role playing game with adventure and espionage elements based on a storyline of the novel with the same name by Strugatsky brothers.
The main hero is a graduate of a medieval secret service highschool. His mission is to scout and report the situation in the Kingdom of Arcanar, an indepented anarchical state. The character is a real professional who took the best course in combat and diplomatic training. He’s strong, sly and intelligent, his mightier than the whole Arcanar, but his world still has some surprises for him.
The highly developed Earth race governs the series of unexpected events in Ancanar and contacts the agent. The main hero starts his new mission in co-operation with Earth forces. The agent gains access to incredibly advanced technologies. In his native underdeveloped world, he almos becomes a God.
Attractive non-liner storyline with up to 5 endings
Interference of medieval and alternative future epochs in the game universe
Simulation of independent life of Arcanar population
Original character development system
Innovative system of various hero’s legend generation
Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
Varied managing approach to mercenaries and volunteers of the hero’s party
Sci-fi technologies instead of a traditional magic system
Free movement through locations and random encounters using the global map
Different style environments and landscape types of locations affecting the movement speed
Wide dialogue tree