After last yearâ€™s mild success of the original Knights of the Temple, developer Cauldron and publisher Playlogic saw it fit to begin work upon a sequel in which players return to the medieval world of High Templar Paul de Rauque. Decked out in full body armor and a sharp blade, players will once again be able to monotonously slay legions of foes in this mediocre hack-and-slash adventure title.
Over 20 years have passed since the first installment, and Paul has been plagued with unexplainable visions ever since. Seeking solitude and information in a library, our protagonist learns that he must seek out three ancient artifacts scattered throughout the land. The game isnâ€™t winning any prizes for its dull plotline, this is obvious; but to be fair, there are a few surprising twists and turns over the course of the campaign, even though there is very little in the way of replayability.
When describing the gameplay in Knights of the Temple 2 itâ€™s hard to pin down a genre, as it feels like a mixture between an RPG, a hack-and-slasher, and an adventure game. There are parts where players will be forced to accomplish quests for certain NPCs, which are generally tedious â€˜fetchâ€™ mission, and of course, the combat sections. In addition, during combat players can gain experience points, which can later be invested in combos and magic spells such as healing.
The controls in KOTT2 are terribly unintuitive and can be quite a hassle to deal with, but the camera is by far one of the biggest annoyances of the game. In dungeons and cramped spaces, youâ€™ll probably tear your hair out, and during combat, locking onto an enemy while fighting works, but the camera never automatically switches to your targeted foe.
New to Knights of the Temple 2 is the multiplayer mode, which offers players the opportunity to play online and LAN games. Although the lobby is always empty, the multiplayer aspect feels a lot like a classical Unreal Tournament with swords and crossbows.
Visually, the game isnâ€™t so bad. Itâ€™s nothing spectacular, but it does get the job done neatly. The environments are well varied, ranging from dungeons to forests and even swamps. Most are rather dark and gloomy, but they all look unique. The models are fairly generic and repetitive, but Paul looks alright. On the whole, the characters are well animated and flow well. There is also a bunch of cutscenes in the game that look a little dated, but they properly convey what they need to.
The audio department of Knights of the Temple 2 is also a disappointment, but that would be on par with the rest of the game. The sound effects are rather dreary and uninteresting, making combat not as interesting and involving as it could have been, due also in part to the irritating camera angles. The voice acting feels a little pedantic and forced in some areas, but it could have been a lot worseâ€”it borderlines on â€˜OK.â€™ The musical score isnâ€™t outstanding or notable, although it does fit in nicely with the atmosphere.
Overall, Knights of the Temple 2 is rather disappointing. As a follow-up to an already average game, KOTT2 adds a little non-linearity and multiplayer into the equation, but still falls short in most aspects including dated gameplay mechanics, vacant online lobbies, average graphics, a poor aural experience and an annoying control scheme. Although, itâ€™s not all bad news with this game, gamers finding themselves bored during a rainy or snowy weekend might find a couple of hours of amusement to be had if they have nothing else to play.