Medieval II: Total War Kingdoms will feature 4 brand new campaigns, including an opportunity to more fully explore The New World that was unlocked toward the end of Medieval II. In the Americas campaign, players will be able to retrace the steps of Hernán Cortés in 1519, as he seeks to explore and conquer The New World. Players can earn the support of Spain and explore the mystery and riches of the New World, or take control of the Aztec or Native American factions and call on the Gods and the bravery of vast armies to see off this new threat. Three other campaigns will offer more detailed “magnifying glass” campaigns within Great Britain, Northern Europe and the Holy Land, with many more regions than were originally shown in Medieval II. Featuring 13 new playable factions and over 150 new units, Kingdoms will allow players to control thousands of men on a single battlefield and lead them into conflict with new hero characters such as Richard The Lionheart and Saladin, each armed with new, powerful battlefield abilities. In addition, players will use moated forts to garrison vast armies or seize control of key strategic points and explore new technology trees, governed by religion and prestige.
More than 75 hours of epic new gameplay.
Four huge new campaigns: Britannia, The Crusades, The Teutonic Wars and The Americas.
13 new playable factions, including Aztec and Native American factions.
Over 150 new units, including the devastating Greek Flamethrower.
Follow in the steps of Hernán Cortés and explore a vastly expanded New World map.
Open up a wide array of new regions in the Americas, plus four brand new factions and a cast of new agent characters.
Experience unprecedented detail, including 30 regions of Britain and a region map of Teutonic Europe.
Control multiple armies in battle - command reinforcement armies.