Might and Magic 7
Genre Adventure -> RPG
Today's Rank 0
Homepage
USA
Date N/A
Publisher 3DO
UK
Date 2001-05-25
Publisher N/A
North America Retail Box ArtThe Might & Magic series of role-playing games has been around for a long time with good reason--they are extremely addictive. Few other games in this crowded genre give players so much to do at all times, and it is this never-ending saga of questing that has always let players forgive the series' repetitive gameplay and drab graphics. Might & Magic VII: For Blood and Honor unfortunately suffers from both of those faults, but that's almost to be expected given the game's enormous scope, vast environments, and dozens of miniquests. The entire game world is rendered in 3-D, giving players hills to climb (or eventually fly over), valleys to cross, and canyons full of traps to traverse. Combat can be a little boring, consisting mainly of shooting enemies or casting spells from a distance, but in the end the richness of the game universe won us over. We sat mesmerized for weeks, looking for new weapons, searching for better spells, or just seeing how powerful our characters could get. We even spent countless hours in the game's many taverns playing ArcoMage, a card battle game where the object is to use the abilities of your cards to destroy your opponent's tower. ArcoMage is like a microcosm of Might & Magic VII in that you sit there bleary eyed at 4 a.m. wondering how something with such simplistic gameplay mechanics could possibly be so addictive. We don't care how they did it; all we know is that we have to get back to Might & Magic VII for a few more hours of exploration, questing, and unadulterated role-playing fun. --T. Byrl Baker Pros: Enormous game world to explore Hundreds of items, spells, and weapons to collect and compare The ArcoMage minigame is a nice addition to an already compelling game Cons: Shallow, repetitive gameplay (especially the combat) Bad graphics
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