Military History Commander - Europe at War Grand Strategy 2.0
Genre Strategy -> Wargames
Today's Rank 5702
Date N/A
Publisher Matrix Games
Date N/A
Publisher Matrix Games
To mark this announcement, we have released a pack of screenshots and an in-depth feature brochure showing off the substantial improvements to the graphics and gameplay.

This expansion has taken years to produce and thousands of man hours from a dedicated collection of people from artists to programmers, manual writers and layout experts. The end result takes this great game to a whole new level. Some of the biggest changes are listed here:

Airborne divisions and para-drops
Cross platform multiplayer support for PC vs. Mac
German SS and Soviet Guards Elite Units
Amphibious landings against defended coastal hexes
Geo-political elements, which include:
French armistice (which the axis may accept or reject)
Early Italian entry if insufficient allied naval presence in the Med
Tension in the Balkans
Spanish activation as axis or allied minor ally
Turkey activation as axis or allied minor ally
Finnish armistice
Romanian and Bulgaria surrender and activation as allied minor ally
Consequences for allied aggression (e.g., UK invasion of Ireland).
Canadian, Australian, Polish and Indian Commonwealth units and leaders
Headquarter units
More and greater variability of leadership ranging from Army Groups (Fronts), Armies and Corps
Ferry crossings
Ability to swap positions of two units of the same service type (i.e., ground, air or naval).
Reinforcement of sub groups at sea
Leased air bases (Azores, Iceland, Greenland)
Malta naval and air bases factor into the interdiction and counter-interdiction of axis supply of North Africa
Allied Interdiction of Swedish Iron Ore to German
Scripted construction of Atlantic Wall Fortresses
Many more improvements - too many to list to here!
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