Mosby's Confederacy
Genre Strategy -> RTS
Today's Rank 0
Date N/A
Publisher N/A
Date N/A
Publisher N/A
As John Singleton Mosby, one of the Civil War's most interesting and dynamic leaders, you are charged not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts and guerilla fighters on opportunistic missions to scout, ambush, steal supplies and harass a larger and better armed force of Union soldiers, in this game of turn based strategy and real time tactical combat for the PC.

Turn-based Confederacy Level with unit and resource management
Units live in towns that you can influence to support your goals
Availability of units for specific missions is dependent on their town's support for you
Your interactions with towns, as well as casualties you send home to them, changes the face of the region
Real-time tactical combat missions
Enemy unit concentrations and mission objectives are randomized for replayability
Focus on reconnaissance and stealth tactics
Units under your command vary in terms of base stats as well as "attributes" they earn as they level
You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit spawning buildings that give you replacements in battle)
Randomized units that gain specializations over time with experience
Emphasis on each unit as a real soldier rather than traditional RTS expendable, nameless units
Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random
Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen and Scouts (each of which has his own strengths and weaknesses) will be key to your success
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