Shelter is an isometric, post-apocalyptic, single-player computer role-playing game (cRPG). It has been in development since 2007. Shelter is influenced by a number of the gameplay philosophies used by Fallout; however, it neither shares Fallout's universe, nor is set to exactly replicate Fallout's gameplay mechanics.
Features:
Non-lethal combat allows you to dominate enemies without killing them, and trade your belongings for your life.
A large living world with inhabitants that go on about their agendas in real-time; they fight, steal, and use their skills.
Innovative combat system with inertia, throws, stances, and body part targeting.
A new breed of choice & consequence mechanics, allowing complete freedom without non-sensical reactions from the world. When a man cuts himself shaving, and his house burns down, he won't be standing asking you for a bandaid.
Dynamic dialogue driven by player's previous actions in the world.
No black & white judgements - losing a "quest" can mean gaining access to other opportunities. Your quest, in fact, may be to "lose" someone else's quests.
NPCs with varying "life paths" which intersect with each other and the Player's, and change accordingly.