Each player is equipped with a gun that can levitate, place and remove blocks and items. Itís capable of placing single blocks or blocks in groups of 4. So you can very quickly fill the space you need to fill whilst having the option to tweak smaller details. Every object that looks as if you can stand on it or place another object on top of it functions as youíd expect. Removing blocks with the block tool is quite slow (itís not intended to replace mining tools), but it has the benefit of long range.
Any block can be placed in the foreground or the background, left click places/removes blocks from the foreground whilst right click places/removes blocks from the background. Allowing you to quickly alternate between the two.
This is the first pass of the water physics in Starbound. They're super fast, work flawlessly over multiplayer and feature water pressure, drainage, flow, evaporation, swimming, applying force to the player and a bunch of other bits and pieces.
The "Blocky" look to the water isn't final, the final pass will smooth that out, but developers wanted to show you how fast and fluid the water is.
Showing off a range of forests that can be generated with just a small selection of the art that will be present in the finished game. Forests will also include "mini biomes" in the final version, which include things like fields of flowers, lakes, etc to further increase variation.
All of this footage takes place on one terrain type, but forests are capable of appearing over a wide range.
This is just ONE biome
Trees are created on the fly and the engine can control their height, the foliage used, colours, trunk type, movement in the wind, seeds dropped, etc
The music is from the Starbound soundtrack, produced by Curtis.
Video recorded and edited by Stephen