WW2: Time of Wrath
Genre Strategy -> Wargames
Today's Rank 0
Date N/A
Publisher Matrix Games
Date N/A
Publisher Matrix Games
Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and hundreds of historical events like the Molotov-Ribbentrop Pact, Lend-Lease and more give you choices that can change the course of history. WW2: Time of Wrath is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

Four Grand Campaigns (1939, 1940, 1941 and 1944) cover the full war in the European Theater, lasting up to 1948 for maximum flexibility
Two Scenarios (Fall Weiss and Overlord)
Simple and intuitive user interface with engrossing historical gameplay
Hundreds of historical events such as Molotov-Ribbentrop Pact, Vienna Dictate, Lend-Lease, and many more.
Play as any nation and as any combination of countries to experience the war through a unique perspective.
Air and Land Combat, including Sieges, Interceptions, Strategic Bombardment, Air Recon, Fleet Air attacks, Bombardment.
Enhanced naval system that includes Aircraft Carriers, Battle, Patrol and Submarine Groups. Managing fleets, convoys and raiders in Sea Zones.
Air forces now extend their power over nearby sea zones.
Advanced weather system simulates spring and autumn / rainfall and snow. Beware of General Winter! Weather conditions have a different effect on each country.
Any combination of move and attack is allowed as long as Action Points are available.
Technological race in research of new more powerful units.
Mulberry harbors now available as a helpful and powerful tool in preparation for huge landing operations.
Paratroopers conduct airborne landings help to take distant key point locations.
Fully historical, detailed orders of battle in all scenarios with historical names for hundreds of land, air and naval units.
Land units divided are into Divisional and Corps size allowing the player to choose what best fits his economy and play style.
Historical commanders boost the effectiveness of units under their care.
Improved A.I. to perform better at the strategic and tactical level.
An innovative naval combat model and realistic supply convoy attack system
A simple yet immersive political point system for diplomatic relations alienate enemies and solidify ties with allies
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