X3: Reunion
Genre Simulation -> Space
Today's Rank 0
Date 2005-11-05
Publisher Enlight
Date 2005-10-28
Publisher Deep Silver
North America Retail Box ArtUnited Kingdom Retail Box ArtThe anticipated sequel to the X Game Series with greater 3D Action and Excitement / ESRB = T Teen

- The Sequel to the award winning X3 - The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X3 - Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically.
- The Technology - Extensive development has gone into the X3 engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X3 - REUNION will present players with an ever changing, evolving universe; where a players actions really can shape the future of the universe.
- Newcomers will enjoy the additions to the already graphically impressive, almost living X3-Universe, while veterans can expect new construction options and an improved physics model.
- The Story - What happened so far - While the Argon fleet is stretched almost to breaking point by the continuing attacks from Khaak, a new enemy is stalking the X-universe. What links a mysterious ship with the power to disappear, the ruthless Yaki pirates and a machine left by an ancient species? Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers.
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X³: REUNION GC 2005 Movie
203.8MB - 180 downloads - 23 August, 2005

2:30 of in-game footage

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X3: Reunion Movie #2
115.19MB - 117 downloads - 27 June, 2005

X³: REUNION continues to lead the way in offering players the ultimate open ended game play experience, backed by an addictive storyline and intense combat/trading action. Utilising the 'X³ Reality' engine, X³ pushes the graphical boundary to movie quality in-game graphics. TRADE in a new economy, dynamically reactive in pricing relative to supply and demand. FIGHT individual dog fights or command full-scale fleets against massive enemy armadas. Budding trade entrepreneurs can BUILD interconnecting factories to create huge space borne complexes, to truly mass produce commodities. THINK through a professional screen-written story line, to unravel the destiny of the galaxy.

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