Rogue Ops Review

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Graphics: 6.5
Sound : 6.0
Gameplay : 6.5
Multiplayer : N/A
Overall : 6.3
Review by Patrick 'Rhett' Moore
Not many feminine ninjas or agents have been implemented into games... mostly due to men being the dominative race of gamers (and geeks). Female heroes are usually sly and sneaky, as in this game's hero, Nikki. As a special agent, she must sneak and silently kill through many levels, for justice.


As a secret agent, you run around the world doing tasks given to you by an agency. These tasks range from assassination to mere 'disable the generator and acquire data' missions. Although these are pretty basic tasks, you end up having to do a multitude of other tasks to complete along these ones, like search for a hidden power source to a door, or maybe interrogate a soldier. Along the way, you get to use different weapons too. Like some sort of rifle that can kill, or a taser. One very bad thing is that the developers made it so your controls for aiming are inversed, and it cannot be turned off from what I saw. This made the game, even the first mission, very aggravating. Among inversed aiming, is a messy setup of the controls, so beware.

I was also a little ticked when I learned of these ''glowing green squares'' on walls and pipes, that show off where you can climb, or where you can use some sort of maneuver or device, instead of using Splinter Cell's awesome move-list and flexibility. This can get a lot of hopeful people down.


A stealthy game doesn't have much sound (even though Metal Gear Solid 2 proved us all wrong), and Rogue Ops is no exception. All of the characters are voiced by mediocre talents, and sometimes it isn't easy to bear. Sound is probably the lowest point in the game, although it has its 'moments'.


Sleek and descriptive. The graphics in Rogue Ops are moderately useful for the game. Nikki's outfits are textured (although in the middle between ugly and good, they seem to eventually work out) with some different colors of black, red, and so on. The levels traversed looks just how a facility or courtyard should be – vibrant and look somewhat lifelike (how it should be, not 'gorgeous' like Half-Life 2). Overall, graphics play their part in making an immersible level.


A decent, although really not perfect attempt at making a stealth game worthwhile of a dedicated gamer like myself. The creators should look more at UbiSoft's Splinter Cell if they plan on trying again. But, for those that do not mind the many cliches in Rogue Ops, you might find it somewhat enjoyable. Just do yourself a favor and rent it first.