Since Vampire Night?s a cooperation between Namco and Sega the LightGunShooting community?s expectations have been rather high.
Considering the fact that both developer teams definitely are well experienced on that sector these expectations are not at all that far-fetched.
?All you need is love...?
After calibrating your lovely GunCon2, which is included in the game package, Vampire Night offers a whole lot of different modes to choose from, featuring ?Arcade? (wow, who did expect that one??), ?Special Mode? (a special mode, i guess) and ?Training?.
A warning to all those who have never played a LGS up until now:
If you have scruples about using a plastic imitation of a death-bringing tool, or think that sitting on a sofa and aiming at the TV Screen is more than stupid, you should better leave Vampire Night in the shop than buying it, for there is nothing else to do but shooting and watching.
When playing Vampire Night several reasons make the possession of a Light Gun indispensable:
Firstly playing, aiming and shooting using the DualShock Controller is nearly impossible due to the lack of manoeuvrability.
Secondly a light gun shooter played without a lightgun takes the genre as a whole ad absurdum.
Enough with the basic knowledge of Screen Shooting, the actual review is about to start.
?Let?s not go to Camelot ... it is a silly place?
I never really understood why Light Gun Shooters needed storyline in the first place ? but however, here it goes:
Two reckless and, of course, brave men, who by the way tend to call themselves ?vampire hunters?, start off on an oh-so-very epic quest to seek the ever so mighty and cruel vampire lord, or as referred in the game ?Sir Vampire? (...).
Obviously it is their goal to restore peace and harmony by the means of death and slaughter ? wonderful, splendid, hurray!
Unfortunately our ?Wannabe Buffies? save the life of a little annoying brat, rather by mistake, a girl of about 13 years.
She is there to give the overall rather cool and heartless vampire community the warm touch of the well faring human spirit ? probably a tribute to John Lennon?
Will Fred and Ted succeed in freeing the world from the lurching evil or will their lifes fade away in nothingness?
It?s not only time that will tell...
?Light and ...ehm...Shadow??
From the visual point of view a constant frame rate of 60fps make the game appear in an incredibly fast shape, but doesn?t make up for the overall graphical tristesse.
The plain and uninspired background textures suffer most from the awesome speed, and leave behind the cheap taste of boredom.
Although there is a large variety of enemies, their polygonal corset leaves much to be desired.
Honestly speaking, the Area Bosses? size is pretty impressive, as well as their rather swift movements, but they lack of both creativity and variety.
The little girl, who appears to be guiding our horror trip through the various stages, is probably the most frightening character throughout the game for her face doesn?t show the slightest expression, neither fear nor happiness.
But we are talking about a Light Gun Shooter - who needs face motion in the first place?
The musical background suits the scenery nicely.
Each Chapter (5 in total) is introduced by some sort of ridiculous rhetorical question (?is humanity really that necessary??) supported by some old, pretty interesting, melody.
The actual game offers low level heavy metal trash music, which suits the purpose of shooting down ghouls `n` goblins perfectly.
?We are Vampire Hunters! We hunt Vampires!?
Voice Acting, as always, is of very poor quality, but that?s what makes the game highly entertaining on a different kind of level.
There is nothing more ridiculous and unrealistic than the melodramatic moments which are scattered equally across the whole game, reaching their climax in the ever so stupid ending sequence.
As mentioned up above there are several modes to choose from:
Arcade, Special, Training
Arcade Mode offers a 5 Chapter lasting quest for up to two active participants, which will take about 30 ? 45 minutes to complete.
Difficult Levels range, as usual, from ?Easy? to ?Hard?, but have no other effect on gameplay than tougher enemies (take more shoots to kill).
There are several ways of clearing a level, depending on your skills in aiming and shooting.
The little girl, for example, gets caught by a undead knight ? if you kill him in less than 5 seconds you will proceed by jumping on to the city?s rooftops, if not you?ll have to walk through the monster crowded streets.
The Special Mode consists of different missions, like finding the lost doll of another girl, but also takes place in the Arcade Mode scenario.
A funny feature of the special mode are the Pseudo-Rpg Elements:
By shooting barrels and all kinds of other stuff you gain silver coins, which can afterwards be exchanged for weapon upgrades and so on.
Although this seems quite innovative and motivating in the beginning, it?s nothing more than playing the original game once again.
The training mode features some interesting mini games, but is nothing special in general.
In the end Vampire Nights might have been an ambitious project, but the actual outcome doesn?t differ much from the mainstream shooters out there.
Being the only ?real? innovation, the Special mode is rather disappointing, for it is not that special in the first place.
Since Light Gun Shooters are rarely to be found on today?s market, Vampire Night might be a good buying choice.