Genre Action -> Action
Today's Rank 0
Date 2002-07-30
Date 2002-07-18
Publisher Swing!
United Kingdom Retail Box ArtEnclave is an exhilarating but difficult first-person role-playing game--a gritty, up-close-and-personal Diablo meets Halo experience. The basic action of the game takes place in a dark and chaotic landscape ripped apart by the "rift"--a bottomless crevasse magically created to surround the lone city of Celenheim, and keep it protected from the dark Outlanders preparing to invade. Your first mission, the Mission of Light, will be to make sure that the Outlanders do not succeed in their attempts. As a very fun side note, when you win the game for Celenheim, you can turn around and play the game as an Outlander. You start the game as a knight and as the levels progress, you acquire various other characters that play pivotal roles in your ability to get through each level alive. In true Dungeons and Dragons style, you prep for each level by gearing up your character and purchasing the items you think will help you stay alive. Character selection is very important since each mission has unique challenges, tends to be pretty long and is usually impossible to save in progress. This brings me to the game's only major downfall--unless you are a patient and skilled gamer, there's a good possibility that you will get frustrated by not being able to get past difficult levels within a try or two. Many of the levels need to be attempted half a dozen times or more using different character and equipment combinations to get through. It's an enjoyable challenge, but may be too much like hard work for everyone. --Sung Nicholas Kim

fast-paced medieval combat action beautiful, never-before-seen 3D graphics great atmospheric music and ambient sound fx
20 plus highly detailed fantasy themed levels, ranging from grand castles, to lava caverns to snowy mountain top cities
12 different playable character classes
dozens of weapons and items, including swords, axes, crossbows, daggers and magical staffs certain levels feature large, moveable siege machines (such as catapults and ballistas) which can be used to destroy sections of the environment in real time
two separate story driven single player campaigns allow gamers to experience the gripping story from the side of both light (good) and dark (evil)
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