Max Payne
Genre Action -> Action
Today's Rank 20450
Homepage
USA
Date N/A
Publisher N/A
UK
Date 2002-03-14
Publisher N/A
North America Retail Box ArtMax Payne's wife and baby daughter were slain by junkies hopped up on a dangerous new synthetic drug. For three years, Max has worked undercover to find the source of these drugs and then, just when he's almost got it figured out, somebody ices his superior and pins the murder on him. Now, it's payback time as Max faces off against the Mob, the police and much, much worse. Max Payne has jumped from the computer screen to the TV screen, and there's going to be hell to pay. Max Payne uses extremely realistic graphics to showcase a gritty film-noir inspired New York City. Payne stalks subways, tenements, nightclubs and even government installations as he takes his vengeance out on a horde of gun-toting bad guys. Taking a page from the visual style of famed director John Woo, as well as The Matrix, Max Payne lets the player launch into a slow motion mode generally known as "Bullet Time", which makes dodging enemy fire and dishing out your own return fire a breeze, all while leaping side to side. While this looks extremely cool to do, it also evens the odds and can only be used for limited amounts of time, making it a strategic as well as aesthetic option. And speaking of aesthetics, the game is packed with exciting moments, weapons and locations, even if the enemies get a little redundant after a while. The level design ranges from inspired (a multi-level parking garage) to humdrum (a warehouse) and several levels actually take places in the twisted wonderland of the hero's warped psyche. The introduction scenes are painted photos presented graphic novel style, which is a stylistic choice that pays dividends, even if the writing is hilariously bad and the voice acting is, if possible, even worse.--James Sunderland

Features:
- Platform: Xbox
- ESRB Rating: Mature
- Genre: Action/Adventure
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