Midnight Club 2
Genre Sport -> Racing
Today's Rank 0
USA
Date N/A
Publisher N/A
UK
Date 2003-06-20
Publisher N/A
North America Retail Box ArtMidnight Club II builds on the illegal street racing fun found in the original PS2 launch title Midnight Club and brings it to the Xbox. Like the original, it pits you against other drivers in non-linear street races in which you can earn new gear, new cars, and even new controls--you're a novice at the start, but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn and much more. New in Midnight Club II are the presence of the police and the ability to drive a motorcycle. Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo and Los Angeles, following a red dot on a map. The dot is a rival racer; once you track and chase them down you flash your high beams and then you can race them. It's a clever way of giving you a warm up, keeping you immersed in the game and best of all, teaching you the layout of each city. Racing is fun, fast and furious. This isn't a simulation, it's an arcade-style racer--but the physics system is internally consistent so it feels more realistic than it actually is. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart-stopping sense of speed. The graphics are fantastic and the cities are incredibly detailed. As a counter-point the voice acting is just plain awful. Midnight Club II offers a wide range of game modes, ensuring it will be playable for a long time to come: career, mission and a mode that lets you just jump into a race. Multi-player is possible in hot seat mode. All of this makes Midnight Club II a great addition to any video game racing fan's library. --Bob Andrews

Features:
- ESRB Rating: Teen
- Genre: Racing
- Mission: You are an elite, illegal street racer
Our
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